
We’re simply weeks far from a brand name brand-new Mario Kart, and to state we’re thrilled is a large understatement. The Booster Course Passwhich got here in waves beginning in 2022, breathed life into Mario Kart 8 Deluxehowever the base mechanics below are the very same MK8 we’ve been playing considering that May 2014 on Wii U.
Do not get us incorrect – we’ve liked every minute with the Switch’s very popular video game (and have actually likewise delighted in Live: Home Circuitand we liked Trip more than the majority of), however after a years of it, we’re certainly prepared to expand our horizons and check out a brand-new world – a Mario Kart Worldeven.
As we put together on the grid and start revving our engines, let’s utilize this lull before the storm to look in the rearview mirror and see how far Mario’s been available in his kart given that his launching race back in 1992.
In this ‘countdown’ function series, NL personnel will be recalling at every video game in the series and following the racing line that got us from Super Mario Kart to Mario Kart World throughout 33 (!) years. We’ll talk about the additions each entry brought, how they progressed as the laps passed, the important things we liked, the important things we enjoyed to leave, and what Mario Kart World draws from every one.
Start your engines …
Super Mario Kart (1992)

I am a child in the grand plan of Nintendo history, so it took a very long time before I initially played Super Mario Kart. I believe it was on the Wii or perhaps even New 3DS Virtual Console that I initially got to see where all of it began. And it’s got to be stated … I wasn’t all that satisfied.
I believe that a lot of Super Mario Kart’s pros come down to it being the. I’m sure that if you had not currently played the later entries, then this would have been a quality little two-player enjoyable. The sprites are loaded with SNES sweet taste, the principle is so out there, and the courses, while quite dry by today’s requirements, were a terrific workaround for the hardware’s 16-bit constraints

Returning to it in 2025 is a fascinating one. It’s the video game that set the design template for the series I understand and enjoy, and it’s loaded with the sort of sentimental appeal that just a active-delicate drift button and flattened product boxes can bring. It does not have the sense of silliness and celebration vibes that I look for in a Mario Kart.
It’s worth a replay on NSO if you have not booted it up in a couple of years, however I can’t state that I ‘d head back to it over … any other entry in the series. – Jim Norman
- Standout tracks: Bowser’s Castle 3, Vanilla Lake 2, Rainbow Road
- Enjoyable reality: The video game’s manual has unique category names for each of the chauffeurs: “The Bros.” for Mario and Luigi, “The Dragon and The Lady” for Yoshi and Peach, “The Showdown” for Bowser and DK Jr., and (my individual favourite) “The Small Guys” for Koopa and Toad
- What does Mario Kart World draw from this? Just the whole principle of Mario & & Co. in karts, plus products and renowned locations like Rainbow Road. The ridiculous format would enter into its own later on, however this is the structure.
Mario Kart 64 (1996)

Mario Kart 64 was my very first, so it’ll constantly hold an unique put on the podium. It was this video game, in addition to GoldenEyethat made apparent the advantage of 4 controller ports embedded in the front of your console. Which isn’t to state I invested a substantial quantity of time playing four-player MK64– those pads were costly!

Many of my 64-bit karting was two-player, and much of that was invested in fights on Block Fort or Skyscraper, striking ‘A’ and ‘B’ all at once to spin on a penny and desert a saucy green-shell struck on my sibling. In some cases we ‘d make it three-player even if just 2 people were playing since the PAL variation would then perform at faster NTSC-style speed for some factor.
I tended towards DK or Wario, however even at the time the character sprites felt ‘old’ compared to the huge polygonal drivers/pilots in Diddy Kong RacingThe circuits, however, were such a leap over flat, 16-bit loops. With numerous courses and ecological risks in addition to item-wielding challengers, the SNES initial seems like a straight-faced racer compared to the carnival environment, numerous threats, and bold faster ways here. Carrying Out the Mario Raceway wall-jump faster way 3 laps in a row stays among my biggest video gaming accomplishments. Little fry in the plan of things, however I still treasure that ghost information!
Unique shoutout to the music, too, burned permanently into my synaptic paths. It took me a beat to understand why I was smiling a lot throughout the Mario Kart World Directhowever then it clicked: the raceway style was playing. Helluva video game. – Gavin Lane
- Standout tracks: Royal Raceway, Koopa Troopa Beach, Yoshi Valley, Toad’s Turnpike
- Enjoyable reality: If it’s all a bit much, you can strike ‘L’ to turn the music down or off entirely in this one
- What does Mario Kart World draw from this? The very first four-player Mario Kart, 64 set the design template for the multiplayer trouble to follow, with insane tracks and novelties that guided the series far from straight racing
Mario Kart Super Circuit (2001)

Mario Kart Super Circuit was my intro to the series, and while I’m conscious that it’s not considered especially positively nowadays, I still definitely love its simpleness. Given, it’s fallen back in my individual ranking a little over the last few years, however even now I can still value its more structured technique when compared to MK64 and Double Dash; it’s aged much better than Super Mario Kart.

I still keep in mind playing it in the back of the automobile whenever my household were en path to a vacation location (deftly tilting my initial GBA to catch the light); even when I ‘d washed every GP and got the very best ranks, I ‘d return and play through all of it once again. The controls simply felt so slick, and although I most likely took pleasure in Super star Saga and A Link to the Past simply that bit more, Super Circuit is among my preferred GBA video games in pure gameplay terms.
Returning to it in 2025, I confess I needed to hang out acclimatising to the controls, which is maybe not a problem I would prepare for with any other entry (apart from the initial). Wandering, in specific, feels extremely twitchy. There were absolutely a couple of times I flew directly into a wall. Or a lake. Not perfect. – Ollie Reynolds
- Standout tracks: Sky Garden, Boo Lake, Sunset Wilds, Bowser’s Castle 3
- Enjoyable truth: Super Circuit was the very first entry to include the Lightning Cup; previous video games were restricted to the Mushroom, Flower, Star, and Special Cups.
- What does Mario Kart World draw from this? You could argue that Super Circuit brought extremely little to the series, however let’s be reasonable, it’s the very first portable entry? There are simply as lots of portable Mario Kart video games than not at this moment!

And there’s the checkered flag. All 3 of the video games here are playable on Switch if you have an NSO membership at the Expansion Pack tier (and SMK is readily available with a basic sub), so if this has actually gotten you all classic, go out on the circuits for a lap or more and do not hesitate to share your memories listed below.
In Part 2, we’ll be taking a look at the GameCube’s Double Dash Mario Kart DSand Mario Kart Wii – watch out for that next week.
And if you’re interested to see where these 3 ended up in the race for the best Mario Kart, we’ve got a ranked list covering simply that subject …