DUNCAN
Nightdive Studios has actually launched a brand-new spot for Consuming Time: Resurrected on Switch, bringing the video game as much as variation 1.1 and including a wealth of brand-new functions and enhancements.
The highlights here consist of the capability to toggle low and high res weapons and stars separately of one another, the capability to burn opponents to cinders with fire attacks, and a brand-new ‘Duncan Chase’ mode that can be triggered by setting your gamer name to “DUNCAN” at the start. We’ve yet to check this out, so we can’t talk about what it does, precisely, however we’ll provide it a try soon and upgrade this short article with the information.
Update: Yep, as we ‘d believed, ‘Duncan Chase’ mode successfully includes the character of Duncan (a.k.a. the Egyptian God ‘Set’) into the video game right from the start, continuously stalking you. To assist in your escape from Duncan, the FMV series have actually likewise been handicapped.
And now, let’s have a look at the complete list of spot notes.
New Features:
- Included capability to change in between low- and hi-res weapons and stars individually
- Included bindable crouch toggle input action
- Included capability to burn opponents to cinders with fire attacks
- Dead gamers will now respawn if the “fire” button is pushed
- Included “Duncan Chase” mode – set the gamer’s name to “DUNCAN” at the start of a brand-new video game to trigger
- Enhanced look of title screen for non-English localizations
- Different settings are now offered for direct filtering of sprites, world textures, and weapons
- Health spheres now appear with an enhanced viewpoint and go out when near despawning
- Enhanced localization
- Increased frame rate of introduction and ending videos to 24 FPS
- Enhanced alpha channels of various ghost videos
- Enhanced look of 3D skybox
- More opponents now make use of 8-rotation death sprites
- High-resolution chef now utilizes its initial death sound impact
Fixed Issues:
- Repaired concern where swinging doors might end up being stuck or the gamer might end up being stuck inside them
- Repaired unusual concern where the sky texture might appear inaccurate or non-sky surface areas might render as sky
- Repaired periodic concern of music not resuming after filling a conserved video game or stopping when ending a video game and going back to the title screen or seeing the credits
- Repaired some teleports triggering gamer view or opponent positions to insert poorly
- Repaired doors in some cases not rendering when vibrant lighting was handicapped
- Repaired concern where state of levels might bring throughout loading of conserved video games
- Repaired problem where Duncan might generate at the start of a brand-new video game
- Enhanced line-of-sight monitoring algorithm
- Boosted memory management for image resources
- Repaired inaccurate offsets for ideal side automap stock background
- Video subtitle spelling and grammar repairs
- OG Ending video in Vault now repeats properly
- Duck quack animation speed more carefully matches initial variation
- Duncan is much more resistant to teleporting outside the legitimate location of levels
- Describe around weapon sprites got rid of
- A graphics caching drawback might take place when the “Set Head” opponent fired its projectile
- Ankh and melee associated accomplishments no longer count damaging Molotov mixed drinks for their unlock requirements
- Repaired deformed and transparent wall textures with mipmapping allowed
- Repaired frame timing concern which might trigger stuttering when vsync was made it possible for
- Enhanced input build-up dealing with for sub-60 FPS circumstances (low-spec hardware just)
- Repaired sticking around mouse cursor when utilizing quicksave and quickload functions
- Repaired mouse speed computation problem
- Enhanced habits of mouse level of sensitivity slider in menu
- Modifying: Sky textures defined in mapinfo.json are now totally appreciated
- hud_scale console variable habits fixed
There you have it– not a bad upgrade at all! Nightdive Studios is likewise tough at work on remastering The important things for the Nintendo Switch. It’s yet to get a company release date, the group is still determined that it will release before the end of the year.
Have you been playing Killing Time: Resurrected on Switch? What are your ideas on the video game up until now? Let us understand with a remark down below.
[source[sourcestore.steampowered.com]
Nintendo Life’s resident scary fanatic, when he’s not knee-deep in Resident Evil and Silent Hill tradition, Ollie likes to dive into a great scary book while nursing a charming cup of tea. He likewise delights in long strolls and listens to whatever from TOOL to Chuck Berry.